Ist auf der einen Seite ganz interessant, da man recht schnell in einem Match ist. Auf der anderen Seite kann es aber passieren, dass das Match schon einige Minuten läuft, was dann die persönlich erreichbaren Punkte schmälert.Mit PTS3 wurde das „Join on the Fly“-Feature aus dem Spiel entfernt, was es ermöglichte, einer laufenden Partie beizutreten
With all these changes to Gear stats, here are the details of how existing gear should convert with this update.
It is important to note that “new bonuses” are only available on newly acquired gear. Recalibrating an existing item will not give access to a new bonus.
If you had a native Armor bonus (not recalibrated), it will be turned into health.
If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus when the item was acquired.
If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
If you had a recalibrated Health bonus, the recalibration will reset
If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset
If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset
If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset
All recalibration on Exotic weapons will reset
Unique talents on Exotic weapons cannot be recalibrated
Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated
Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap. Note that recalibrations will not be reimbursed on the PTS as recalibrations cost 0.
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